Extrait d’un article disponible sur Internet et intitulé : « A Comprehensive Review of Serious Games in Health Professions »
The game spectrum classification reported by Qin et al. At one end of this imaginary line there are classical simulators, developed for skills training and providing maximum realism. This type of simulators tries to replicate the real world. On the other end of the line there are games developed for fun and entertainment that are completely imaginary. In the middle of the line are serious games and simulation games. Serious games are developed for nonentertainment purposes and designed for skills development. They offer a good dose of realism together with the entertainment factor of a traditional game, while simulation games are typically placed in imaginative or fictitious environments.